Methods
animations :: Property AmbientLight AnimationClip Source #
castShadow :: Property AmbientLight Bool Source #
customDepthMaterial :: (Material material, FromJSVal material) => Property AmbientLight material Source #
customDistanceMaterial :: (Material material, FromJSVal material) => Property AmbientLight material Source #
frustumCulled :: Property AmbientLight Bool Source #
id :: ReadOnly AmbientLight Int Source #
isObject3D :: ReadOnly AmbientLight Bool Source #
layers :: Property AmbientLight Layers Source #
matrix :: Property AmbientLight Matrix4 Source #
matrixAutoUpdate :: Property AmbientLight Bool Source #
matrixWorld :: Property AmbientLight Matrix4 Source #
matrixWorldAutoUpdate :: Property AmbientLight Bool Source #
matrixWorldNeedsUpdate :: Property AmbientLight Bool Source #
modelViewMatrix :: Property AmbientLight Matrix4 Source #
name :: Property AmbientLight MisoString Source #
normalMatrix :: Property AmbientLight Matrix3 Source #
onAfterRender :: Property AmbientLight Function Source #
onAfterShadow :: Property AmbientLight Function Source #
onBeforeRender :: Property AmbientLight Function Source #
onBeforeShadow :: Property AmbientLight Function Source #
parent :: (Object3D return, FromJSVal return) => Property AmbientLight return Source #
position :: Property AmbientLight Vector3 Source #
quaternion :: Property AmbientLight Quaternion Source #
receiveShadow :: Property AmbientLight Bool Source #
renderOrder :: Property AmbientLight Double Source #
rotation :: Property AmbientLight Euler Source #
scale :: Property AmbientLight Vector3 Source #
up :: Property AmbientLight Vector3 Source #
userData :: Property AmbientLight Object Source #
uuid :: Property AmbientLight MisoString Source #
visible :: Property AmbientLight Bool Source #
defaultUp :: Property AmbientLight Vector3 Source #
defaultMatrixAutoUpdate :: Property AmbientLight Bool Source #
defaultMatrixWorldAutoUpdate :: Property AmbientLight Bool Source #
add :: (ToArgs arg, FromJSVal AmbientLight, Object3D arg) => Method AmbientLight arg AmbientLight Source #
applyMatrix4 :: Method AmbientLight Matrix4 () Source #
applyQuaternion :: Method AmbientLight Quaternion AmbientLight Source #
attach :: (FromJSVal AmbientLight, ToArgs arg) => Method AmbientLight arg AmbientLight Source #
clear :: (ToArgs arg, FromJSVal AmbientLight) => Method AmbientLight arg AmbientLight Source #
clone :: (FromJSVal AmbientLight, Object3DCloneParams t, ToArgs t) => Method AmbientLight t AmbientLight Source #
copy :: (ToArgs AmbientLight, FromJSVal AmbientLight, Object3DCopyParams AmbientLight t, ToArgs t) => Method AmbientLight t AmbientLight Source #
getWorldPosition :: Method AmbientLight Vector3 Vector3 Source #
getWorldQuaternion :: Method AmbientLight Quaternion Quaternion Source #
getWorldScale :: Method AmbientLight Vector3 Vector3 Source #
getWorldDirection :: Method AmbientLight Vector3 Vector3 Source #
localToWorld :: Method AmbientLight Vector3 Vector3 Source #
lookAt :: (ToArgs arg, Triplet arg) => Method AmbientLight arg () Source #
raycast :: Method AmbientLight (Raycaster, JSVal) () Source #
remove :: (ToArgs arg, Object3D arg, FromJSVal AmbientLight) => Method AmbientLight arg AmbientLight Source #
removeFromParent :: Method AmbientLight () AmbientLight Source #
rotateOnAxis :: Method AmbientLight (Vector3, Double) AmbientLight Source #
rotateOnWorldAxis :: Method AmbientLight (Vector3, Double) AmbientLight Source #
rotateX :: Method AmbientLight Double AmbientLight Source #
rotateY :: Method AmbientLight Double AmbientLight Source #
rotateZ :: Method AmbientLight Double AmbientLight Source #
setRotationFromAxisAngle :: Method AmbientLight (Vector3, Double) () Source #
setRotationFromEuler :: Method AmbientLight Euler () Source #
setRotationFromMatrix :: Method AmbientLight Matrix4 () Source #
setRotationFromQuaternion :: Method AmbientLight Quaternion () Source #
toJSON :: Method AmbientLight Object Object Source #
translateOnAxis :: Method AmbientLight (Vector3, Double) AmbientLight Source #
translateX :: Method AmbientLight Double AmbientLight Source #
translateY :: Method AmbientLight Double AmbientLight Source #
translateZ :: Method AmbientLight Double AmbientLight Source #
traverse :: Method AmbientLight Function () Source #
traverseVisible :: Method AmbientLight Function () Source #
traverseAncestors :: Method AmbientLight Function () Source #
updateMatrix :: Method AmbientLight () () Source #
updateMatrixWorld :: Method AmbientLight Bool () Source #
updateWorldMatrix :: Method AmbientLight (Bool, Bool) () Source #
worldToLocal :: Method AmbientLight Vector3 Vector3 Source #