Methods
animations :: Property HemisphereLight AnimationClip Source #
castShadow :: Property HemisphereLight Bool Source #
customDepthMaterial :: (Material material, FromJSVal material) => Property HemisphereLight material Source #
customDistanceMaterial :: (Material material, FromJSVal material) => Property HemisphereLight material Source #
frustumCulled :: Property HemisphereLight Bool Source #
id :: ReadOnly HemisphereLight Int Source #
isObject3D :: ReadOnly HemisphereLight Bool Source #
layers :: Property HemisphereLight Layers Source #
matrix :: Property HemisphereLight Matrix4 Source #
matrixAutoUpdate :: Property HemisphereLight Bool Source #
matrixWorld :: Property HemisphereLight Matrix4 Source #
matrixWorldAutoUpdate :: Property HemisphereLight Bool Source #
matrixWorldNeedsUpdate :: Property HemisphereLight Bool Source #
modelViewMatrix :: Property HemisphereLight Matrix4 Source #
name :: Property HemisphereLight MisoString Source #
normalMatrix :: Property HemisphereLight Matrix3 Source #
onAfterRender :: Property HemisphereLight Function Source #
onAfterShadow :: Property HemisphereLight Function Source #
onBeforeRender :: Property HemisphereLight Function Source #
onBeforeShadow :: Property HemisphereLight Function Source #
parent :: (Object3D return, FromJSVal return) => Property HemisphereLight return Source #
position :: Property HemisphereLight Vector3 Source #
quaternion :: Property HemisphereLight Quaternion Source #
receiveShadow :: Property HemisphereLight Bool Source #
renderOrder :: Property HemisphereLight Double Source #
rotation :: Property HemisphereLight Euler Source #
scale :: Property HemisphereLight Vector3 Source #
up :: Property HemisphereLight Vector3 Source #
userData :: Property HemisphereLight Object Source #
uuid :: Property HemisphereLight MisoString Source #
visible :: Property HemisphereLight Bool Source #
defaultUp :: Property HemisphereLight Vector3 Source #
defaultMatrixAutoUpdate :: Property HemisphereLight Bool Source #
defaultMatrixWorldAutoUpdate :: Property HemisphereLight Bool Source #
add :: (ToArgs arg, FromJSVal HemisphereLight, Object3D arg) => Method HemisphereLight arg HemisphereLight Source #
applyMatrix4 :: Method HemisphereLight Matrix4 () Source #
applyQuaternion :: Method HemisphereLight Quaternion HemisphereLight Source #
attach :: (FromJSVal HemisphereLight, ToArgs arg) => Method HemisphereLight arg HemisphereLight Source #
clear :: (ToArgs arg, FromJSVal HemisphereLight) => Method HemisphereLight arg HemisphereLight Source #
clone :: (FromJSVal HemisphereLight, Object3DCloneParams t, ToArgs t) => Method HemisphereLight t HemisphereLight Source #
copy :: (ToArgs HemisphereLight, FromJSVal HemisphereLight, Object3DCopyParams HemisphereLight t, ToArgs t) => Method HemisphereLight t HemisphereLight Source #
getWorldPosition :: Method HemisphereLight Vector3 Vector3 Source #
getWorldQuaternion :: Method HemisphereLight Quaternion Quaternion Source #
getWorldScale :: Method HemisphereLight Vector3 Vector3 Source #
getWorldDirection :: Method HemisphereLight Vector3 Vector3 Source #
localToWorld :: Method HemisphereLight Vector3 Vector3 Source #
lookAt :: (ToArgs arg, Triplet arg) => Method HemisphereLight arg () Source #
raycast :: Method HemisphereLight (Raycaster, JSVal) () Source #
remove :: (ToArgs arg, Object3D arg, FromJSVal HemisphereLight) => Method HemisphereLight arg HemisphereLight Source #
removeFromParent :: Method HemisphereLight () HemisphereLight Source #
rotateOnAxis :: Method HemisphereLight (Vector3, Double) HemisphereLight Source #
rotateOnWorldAxis :: Method HemisphereLight (Vector3, Double) HemisphereLight Source #
rotateX :: Method HemisphereLight Double HemisphereLight Source #
rotateY :: Method HemisphereLight Double HemisphereLight Source #
rotateZ :: Method HemisphereLight Double HemisphereLight Source #
setRotationFromAxisAngle :: Method HemisphereLight (Vector3, Double) () Source #
setRotationFromEuler :: Method HemisphereLight Euler () Source #
setRotationFromMatrix :: Method HemisphereLight Matrix4 () Source #
setRotationFromQuaternion :: Method HemisphereLight Quaternion () Source #
toJSON :: Method HemisphereLight Object Object Source #
translateOnAxis :: Method HemisphereLight (Vector3, Double) HemisphereLight Source #
translateX :: Method HemisphereLight Double HemisphereLight Source #
translateY :: Method HemisphereLight Double HemisphereLight Source #
translateZ :: Method HemisphereLight Double HemisphereLight Source #
traverse :: Method HemisphereLight Function () Source #
traverseVisible :: Method HemisphereLight Function () Source #
traverseAncestors :: Method HemisphereLight Function () Source #
updateMatrix :: Method HemisphereLight () () Source #
updateMatrixWorld :: Method HemisphereLight Bool () Source #
updateWorldMatrix :: Method HemisphereLight (Bool, Bool) () Source #
worldToLocal :: Method HemisphereLight Vector3 Vector3 Source #