Methods
animations :: Property Mesh AnimationClip Source #
castShadow :: Property Mesh Bool Source #
customDepthMaterial :: (Material material, FromJSVal material) => Property Mesh material Source #
customDistanceMaterial :: (Material material, FromJSVal material) => Property Mesh material Source #
frustumCulled :: Property Mesh Bool Source #
id :: ReadOnly Mesh Int Source #
isObject3D :: ReadOnly Mesh Bool Source #
layers :: Property Mesh Layers Source #
matrix :: Property Mesh Matrix4 Source #
matrixAutoUpdate :: Property Mesh Bool Source #
matrixWorld :: Property Mesh Matrix4 Source #
matrixWorldAutoUpdate :: Property Mesh Bool Source #
matrixWorldNeedsUpdate :: Property Mesh Bool Source #
modelViewMatrix :: Property Mesh Matrix4 Source #
name :: Property Mesh MisoString Source #
normalMatrix :: Property Mesh Matrix3 Source #
onAfterRender :: Property Mesh Function Source #
onAfterShadow :: Property Mesh Function Source #
onBeforeRender :: Property Mesh Function Source #
onBeforeShadow :: Property Mesh Function Source #
parent :: (Object3D return, FromJSVal return) => Property Mesh return Source #
position :: Property Mesh Vector3 Source #
quaternion :: Property Mesh Quaternion Source #
receiveShadow :: Property Mesh Bool Source #
renderOrder :: Property Mesh Double Source #
rotation :: Property Mesh Euler Source #
scale :: Property Mesh Vector3 Source #
up :: Property Mesh Vector3 Source #
userData :: Property Mesh Object Source #
uuid :: Property Mesh MisoString Source #
visible :: Property Mesh Bool Source #
defaultUp :: Property Mesh Vector3 Source #
defaultMatrixAutoUpdate :: Property Mesh Bool Source #
defaultMatrixWorldAutoUpdate :: Property Mesh Bool Source #
add :: (ToArgs arg, FromJSVal Mesh, Object3D arg) => Method Mesh arg Mesh Source #
applyMatrix4 :: Method Mesh Matrix4 () Source #
applyQuaternion :: Method Mesh Quaternion Mesh Source #
attach :: (FromJSVal Mesh, ToArgs arg) => Method Mesh arg Mesh Source #
clear :: (ToArgs arg, FromJSVal Mesh) => Method Mesh arg Mesh Source #
clone :: (FromJSVal Mesh, Object3DCloneParams t, ToArgs t) => Method Mesh t Mesh Source #
copy :: (ToArgs Mesh, FromJSVal Mesh, Object3DCopyParams Mesh t, ToArgs t) => Method Mesh t Mesh Source #
getWorldPosition :: Method Mesh Vector3 Vector3 Source #
getWorldQuaternion :: Method Mesh Quaternion Quaternion Source #
getWorldScale :: Method Mesh Vector3 Vector3 Source #
getWorldDirection :: Method Mesh Vector3 Vector3 Source #
localToWorld :: Method Mesh Vector3 Vector3 Source #
lookAt :: (ToArgs arg, Triplet arg) => Method Mesh arg () Source #
raycast :: Method Mesh (Raycaster, JSVal) () Source #
remove :: (ToArgs arg, Object3D arg, FromJSVal Mesh) => Method Mesh arg Mesh Source #
removeFromParent :: Method Mesh () Mesh Source #
rotateOnAxis :: Method Mesh (Vector3, Double) Mesh Source #
rotateOnWorldAxis :: Method Mesh (Vector3, Double) Mesh Source #
rotateX :: Method Mesh Double Mesh Source #
rotateY :: Method Mesh Double Mesh Source #
rotateZ :: Method Mesh Double Mesh Source #
setRotationFromAxisAngle :: Method Mesh (Vector3, Double) () Source #
setRotationFromEuler :: Method Mesh Euler () Source #
setRotationFromMatrix :: Method Mesh Matrix4 () Source #
setRotationFromQuaternion :: Method Mesh Quaternion () Source #
toJSON :: Method Mesh Object Object Source #
translateOnAxis :: Method Mesh (Vector3, Double) Mesh Source #
translateX :: Method Mesh Double Mesh Source #
translateY :: Method Mesh Double Mesh Source #
translateZ :: Method Mesh Double Mesh Source #
traverse :: Method Mesh Function () Source #
traverseVisible :: Method Mesh Function () Source #
traverseAncestors :: Method Mesh Function () Source #
updateMatrix :: Method Mesh () () Source #
updateMatrixWorld :: Method Mesh Bool () Source #
updateWorldMatrix :: Method Mesh (Bool, Bool) () Source #
worldToLocal :: Method Mesh Vector3 Vector3 Source #