Methods
animations :: Property PerspectiveCamera AnimationClip Source #
castShadow :: Property PerspectiveCamera Bool Source #
customDepthMaterial :: (Material material, FromJSVal material) => Property PerspectiveCamera material Source #
customDistanceMaterial :: (Material material, FromJSVal material) => Property PerspectiveCamera material Source #
frustumCulled :: Property PerspectiveCamera Bool Source #
id :: ReadOnly PerspectiveCamera Int Source #
isObject3D :: ReadOnly PerspectiveCamera Bool Source #
layers :: Property PerspectiveCamera Layers Source #
matrix :: Property PerspectiveCamera Matrix4 Source #
matrixAutoUpdate :: Property PerspectiveCamera Bool Source #
matrixWorld :: Property PerspectiveCamera Matrix4 Source #
matrixWorldAutoUpdate :: Property PerspectiveCamera Bool Source #
matrixWorldNeedsUpdate :: Property PerspectiveCamera Bool Source #
modelViewMatrix :: Property PerspectiveCamera Matrix4 Source #
name :: Property PerspectiveCamera MisoString Source #
normalMatrix :: Property PerspectiveCamera Matrix3 Source #
onAfterRender :: Property PerspectiveCamera Function Source #
onAfterShadow :: Property PerspectiveCamera Function Source #
onBeforeRender :: Property PerspectiveCamera Function Source #
onBeforeShadow :: Property PerspectiveCamera Function Source #
parent :: (Object3D return, FromJSVal return) => Property PerspectiveCamera return Source #
position :: Property PerspectiveCamera Vector3 Source #
quaternion :: Property PerspectiveCamera Quaternion Source #
receiveShadow :: Property PerspectiveCamera Bool Source #
renderOrder :: Property PerspectiveCamera Double Source #
rotation :: Property PerspectiveCamera Euler Source #
scale :: Property PerspectiveCamera Vector3 Source #
up :: Property PerspectiveCamera Vector3 Source #
userData :: Property PerspectiveCamera Object Source #
uuid :: Property PerspectiveCamera MisoString Source #
visible :: Property PerspectiveCamera Bool Source #
defaultUp :: Property PerspectiveCamera Vector3 Source #
defaultMatrixAutoUpdate :: Property PerspectiveCamera Bool Source #
defaultMatrixWorldAutoUpdate :: Property PerspectiveCamera Bool Source #
add :: (ToArgs arg, FromJSVal PerspectiveCamera, Object3D arg) => Method PerspectiveCamera arg PerspectiveCamera Source #
applyMatrix4 :: Method PerspectiveCamera Matrix4 () Source #
applyQuaternion :: Method PerspectiveCamera Quaternion PerspectiveCamera Source #
attach :: (FromJSVal PerspectiveCamera, ToArgs arg) => Method PerspectiveCamera arg PerspectiveCamera Source #
clear :: (ToArgs arg, FromJSVal PerspectiveCamera) => Method PerspectiveCamera arg PerspectiveCamera Source #
clone :: (FromJSVal PerspectiveCamera, Object3DCloneParams t, ToArgs t) => Method PerspectiveCamera t PerspectiveCamera Source #
copy :: (ToArgs PerspectiveCamera, FromJSVal PerspectiveCamera, Object3DCopyParams PerspectiveCamera t, ToArgs t) => Method PerspectiveCamera t PerspectiveCamera Source #
getWorldPosition :: Method PerspectiveCamera Vector3 Vector3 Source #
getWorldQuaternion :: Method PerspectiveCamera Quaternion Quaternion Source #
getWorldScale :: Method PerspectiveCamera Vector3 Vector3 Source #
getWorldDirection :: Method PerspectiveCamera Vector3 Vector3 Source #
localToWorld :: Method PerspectiveCamera Vector3 Vector3 Source #
lookAt :: (ToArgs arg, Triplet arg) => Method PerspectiveCamera arg () Source #
raycast :: Method PerspectiveCamera (Raycaster, JSVal) () Source #
remove :: (ToArgs arg, Object3D arg, FromJSVal PerspectiveCamera) => Method PerspectiveCamera arg PerspectiveCamera Source #
removeFromParent :: Method PerspectiveCamera () PerspectiveCamera Source #
rotateOnAxis :: Method PerspectiveCamera (Vector3, Double) PerspectiveCamera Source #
rotateOnWorldAxis :: Method PerspectiveCamera (Vector3, Double) PerspectiveCamera Source #
rotateX :: Method PerspectiveCamera Double PerspectiveCamera Source #
rotateY :: Method PerspectiveCamera Double PerspectiveCamera Source #
rotateZ :: Method PerspectiveCamera Double PerspectiveCamera Source #
setRotationFromAxisAngle :: Method PerspectiveCamera (Vector3, Double) () Source #
setRotationFromEuler :: Method PerspectiveCamera Euler () Source #
setRotationFromMatrix :: Method PerspectiveCamera Matrix4 () Source #
setRotationFromQuaternion :: Method PerspectiveCamera Quaternion () Source #
toJSON :: Method PerspectiveCamera Object Object Source #
translateOnAxis :: Method PerspectiveCamera (Vector3, Double) PerspectiveCamera Source #
translateX :: Method PerspectiveCamera Double PerspectiveCamera Source #
translateY :: Method PerspectiveCamera Double PerspectiveCamera Source #
translateZ :: Method PerspectiveCamera Double PerspectiveCamera Source #
traverse :: Method PerspectiveCamera Function () Source #
traverseVisible :: Method PerspectiveCamera Function () Source #
traverseAncestors :: Method PerspectiveCamera Function () Source #
updateMatrix :: Method PerspectiveCamera () () Source #
updateMatrixWorld :: Method PerspectiveCamera Bool () Source #
updateWorldMatrix :: Method PerspectiveCamera (Bool, Bool) () Source #
worldToLocal :: Method PerspectiveCamera Vector3 Vector3 Source #