Methods
animations :: Property PointLight AnimationClip Source #
castShadow :: Property PointLight Bool Source #
customDepthMaterial :: (Material material, FromJSVal material) => Property PointLight material Source #
customDistanceMaterial :: (Material material, FromJSVal material) => Property PointLight material Source #
frustumCulled :: Property PointLight Bool Source #
id :: ReadOnly PointLight Int Source #
isObject3D :: ReadOnly PointLight Bool Source #
layers :: Property PointLight Layers Source #
matrix :: Property PointLight Matrix4 Source #
matrixAutoUpdate :: Property PointLight Bool Source #
matrixWorld :: Property PointLight Matrix4 Source #
matrixWorldAutoUpdate :: Property PointLight Bool Source #
matrixWorldNeedsUpdate :: Property PointLight Bool Source #
modelViewMatrix :: Property PointLight Matrix4 Source #
name :: Property PointLight MisoString Source #
normalMatrix :: Property PointLight Matrix3 Source #
onAfterRender :: Property PointLight Function Source #
onAfterShadow :: Property PointLight Function Source #
onBeforeRender :: Property PointLight Function Source #
onBeforeShadow :: Property PointLight Function Source #
parent :: (Object3D return, FromJSVal return) => Property PointLight return Source #
position :: Property PointLight Vector3 Source #
quaternion :: Property PointLight Quaternion Source #
receiveShadow :: Property PointLight Bool Source #
renderOrder :: Property PointLight Double Source #
rotation :: Property PointLight Euler Source #
scale :: Property PointLight Vector3 Source #
up :: Property PointLight Vector3 Source #
userData :: Property PointLight Object Source #
uuid :: Property PointLight MisoString Source #
visible :: Property PointLight Bool Source #
defaultUp :: Property PointLight Vector3 Source #
defaultMatrixAutoUpdate :: Property PointLight Bool Source #
defaultMatrixWorldAutoUpdate :: Property PointLight Bool Source #
add :: (ToArgs arg, FromJSVal PointLight, Object3D arg) => Method PointLight arg PointLight Source #
applyMatrix4 :: Method PointLight Matrix4 () Source #
applyQuaternion :: Method PointLight Quaternion PointLight Source #
attach :: (FromJSVal PointLight, ToArgs arg) => Method PointLight arg PointLight Source #
clear :: (ToArgs arg, FromJSVal PointLight) => Method PointLight arg PointLight Source #
clone :: (FromJSVal PointLight, Object3DCloneParams t, ToArgs t) => Method PointLight t PointLight Source #
copy :: (ToArgs PointLight, FromJSVal PointLight, Object3DCopyParams PointLight t, ToArgs t) => Method PointLight t PointLight Source #
getWorldPosition :: Method PointLight Vector3 Vector3 Source #
getWorldQuaternion :: Method PointLight Quaternion Quaternion Source #
getWorldScale :: Method PointLight Vector3 Vector3 Source #
getWorldDirection :: Method PointLight Vector3 Vector3 Source #
localToWorld :: Method PointLight Vector3 Vector3 Source #
lookAt :: (ToArgs arg, Triplet arg) => Method PointLight arg () Source #
raycast :: Method PointLight (Raycaster, JSVal) () Source #
remove :: (ToArgs arg, Object3D arg, FromJSVal PointLight) => Method PointLight arg PointLight Source #
removeFromParent :: Method PointLight () PointLight Source #
rotateOnAxis :: Method PointLight (Vector3, Double) PointLight Source #
rotateOnWorldAxis :: Method PointLight (Vector3, Double) PointLight Source #
rotateX :: Method PointLight Double PointLight Source #
rotateY :: Method PointLight Double PointLight Source #
rotateZ :: Method PointLight Double PointLight Source #
setRotationFromAxisAngle :: Method PointLight (Vector3, Double) () Source #
setRotationFromEuler :: Method PointLight Euler () Source #
setRotationFromMatrix :: Method PointLight Matrix4 () Source #
setRotationFromQuaternion :: Method PointLight Quaternion () Source #
toJSON :: Method PointLight Object Object Source #
translateOnAxis :: Method PointLight (Vector3, Double) PointLight Source #
translateX :: Method PointLight Double PointLight Source #
translateY :: Method PointLight Double PointLight Source #
translateZ :: Method PointLight Double PointLight Source #
traverse :: Method PointLight Function () Source #
traverseVisible :: Method PointLight Function () Source #
traverseAncestors :: Method PointLight Function () Source #
updateMatrix :: Method PointLight () () Source #
updateMatrixWorld :: Method PointLight Bool () Source #
updateWorldMatrix :: Method PointLight (Bool, Bool) () Source #
worldToLocal :: Method PointLight Vector3 Vector3 Source #