Methods
animations :: Property RectAreaLight AnimationClip Source #
castShadow :: Property RectAreaLight Bool Source #
customDepthMaterial :: (Material material, FromJSVal material) => Property RectAreaLight material Source #
customDistanceMaterial :: (Material material, FromJSVal material) => Property RectAreaLight material Source #
frustumCulled :: Property RectAreaLight Bool Source #
id :: ReadOnly RectAreaLight Int Source #
isObject3D :: ReadOnly RectAreaLight Bool Source #
layers :: Property RectAreaLight Layers Source #
matrix :: Property RectAreaLight Matrix4 Source #
matrixAutoUpdate :: Property RectAreaLight Bool Source #
matrixWorld :: Property RectAreaLight Matrix4 Source #
matrixWorldAutoUpdate :: Property RectAreaLight Bool Source #
matrixWorldNeedsUpdate :: Property RectAreaLight Bool Source #
modelViewMatrix :: Property RectAreaLight Matrix4 Source #
name :: Property RectAreaLight MisoString Source #
normalMatrix :: Property RectAreaLight Matrix3 Source #
onAfterRender :: Property RectAreaLight Function Source #
onAfterShadow :: Property RectAreaLight Function Source #
onBeforeRender :: Property RectAreaLight Function Source #
onBeforeShadow :: Property RectAreaLight Function Source #
parent :: (Object3D return, FromJSVal return) => Property RectAreaLight return Source #
position :: Property RectAreaLight Vector3 Source #
quaternion :: Property RectAreaLight Quaternion Source #
receiveShadow :: Property RectAreaLight Bool Source #
renderOrder :: Property RectAreaLight Double Source #
rotation :: Property RectAreaLight Euler Source #
scale :: Property RectAreaLight Vector3 Source #
up :: Property RectAreaLight Vector3 Source #
userData :: Property RectAreaLight Object Source #
uuid :: Property RectAreaLight MisoString Source #
visible :: Property RectAreaLight Bool Source #
defaultUp :: Property RectAreaLight Vector3 Source #
defaultMatrixAutoUpdate :: Property RectAreaLight Bool Source #
defaultMatrixWorldAutoUpdate :: Property RectAreaLight Bool Source #
add :: (ToArgs arg, FromJSVal RectAreaLight, Object3D arg) => Method RectAreaLight arg RectAreaLight Source #
applyMatrix4 :: Method RectAreaLight Matrix4 () Source #
applyQuaternion :: Method RectAreaLight Quaternion RectAreaLight Source #
attach :: (FromJSVal RectAreaLight, ToArgs arg) => Method RectAreaLight arg RectAreaLight Source #
clear :: (ToArgs arg, FromJSVal RectAreaLight) => Method RectAreaLight arg RectAreaLight Source #
clone :: (FromJSVal RectAreaLight, Object3DCloneParams t, ToArgs t) => Method RectAreaLight t RectAreaLight Source #
copy :: (ToArgs RectAreaLight, FromJSVal RectAreaLight, Object3DCopyParams RectAreaLight t, ToArgs t) => Method RectAreaLight t RectAreaLight Source #
getWorldPosition :: Method RectAreaLight Vector3 Vector3 Source #
getWorldQuaternion :: Method RectAreaLight Quaternion Quaternion Source #
getWorldScale :: Method RectAreaLight Vector3 Vector3 Source #
getWorldDirection :: Method RectAreaLight Vector3 Vector3 Source #
localToWorld :: Method RectAreaLight Vector3 Vector3 Source #
lookAt :: (ToArgs arg, Triplet arg) => Method RectAreaLight arg () Source #
raycast :: Method RectAreaLight (Raycaster, JSVal) () Source #
remove :: (ToArgs arg, Object3D arg, FromJSVal RectAreaLight) => Method RectAreaLight arg RectAreaLight Source #
removeFromParent :: Method RectAreaLight () RectAreaLight Source #
rotateOnAxis :: Method RectAreaLight (Vector3, Double) RectAreaLight Source #
rotateOnWorldAxis :: Method RectAreaLight (Vector3, Double) RectAreaLight Source #
rotateX :: Method RectAreaLight Double RectAreaLight Source #
rotateY :: Method RectAreaLight Double RectAreaLight Source #
rotateZ :: Method RectAreaLight Double RectAreaLight Source #
setRotationFromAxisAngle :: Method RectAreaLight (Vector3, Double) () Source #
setRotationFromEuler :: Method RectAreaLight Euler () Source #
setRotationFromMatrix :: Method RectAreaLight Matrix4 () Source #
setRotationFromQuaternion :: Method RectAreaLight Quaternion () Source #
toJSON :: Method RectAreaLight Object Object Source #
translateOnAxis :: Method RectAreaLight (Vector3, Double) RectAreaLight Source #
translateX :: Method RectAreaLight Double RectAreaLight Source #
translateY :: Method RectAreaLight Double RectAreaLight Source #
translateZ :: Method RectAreaLight Double RectAreaLight Source #
traverse :: Method RectAreaLight Function () Source #
traverseVisible :: Method RectAreaLight Function () Source #
traverseAncestors :: Method RectAreaLight Function () Source #
updateMatrix :: Method RectAreaLight () () Source #
updateMatrixWorld :: Method RectAreaLight Bool () Source #
updateWorldMatrix :: Method RectAreaLight (Bool, Bool) () Source #
worldToLocal :: Method RectAreaLight Vector3 Vector3 Source #