Methods
animations :: Property Scene AnimationClip Source #
castShadow :: Property Scene Bool Source #
customDepthMaterial :: (Material material, FromJSVal material) => Property Scene material Source #
customDistanceMaterial :: (Material material, FromJSVal material) => Property Scene material Source #
frustumCulled :: Property Scene Bool Source #
id :: ReadOnly Scene Int Source #
isObject3D :: ReadOnly Scene Bool Source #
layers :: Property Scene Layers Source #
matrix :: Property Scene Matrix4 Source #
matrixAutoUpdate :: Property Scene Bool Source #
matrixWorld :: Property Scene Matrix4 Source #
matrixWorldAutoUpdate :: Property Scene Bool Source #
matrixWorldNeedsUpdate :: Property Scene Bool Source #
modelViewMatrix :: Property Scene Matrix4 Source #
name :: Property Scene MisoString Source #
normalMatrix :: Property Scene Matrix3 Source #
onAfterRender :: Property Scene Function Source #
onAfterShadow :: Property Scene Function Source #
onBeforeRender :: Property Scene Function Source #
onBeforeShadow :: Property Scene Function Source #
parent :: (Object3D return, FromJSVal return) => Property Scene return Source #
position :: Property Scene Vector3 Source #
quaternion :: Property Scene Quaternion Source #
receiveShadow :: Property Scene Bool Source #
renderOrder :: Property Scene Double Source #
rotation :: Property Scene Euler Source #
scale :: Property Scene Vector3 Source #
up :: Property Scene Vector3 Source #
userData :: Property Scene Object Source #
uuid :: Property Scene MisoString Source #
visible :: Property Scene Bool Source #
defaultUp :: Property Scene Vector3 Source #
defaultMatrixAutoUpdate :: Property Scene Bool Source #
defaultMatrixWorldAutoUpdate :: Property Scene Bool Source #
add :: (ToArgs arg, FromJSVal Scene, Object3D arg) => Method Scene arg Scene Source #
applyMatrix4 :: Method Scene Matrix4 () Source #
applyQuaternion :: Method Scene Quaternion Scene Source #
attach :: (FromJSVal Scene, ToArgs arg) => Method Scene arg Scene Source #
clear :: (ToArgs arg, FromJSVal Scene) => Method Scene arg Scene Source #
clone :: (FromJSVal Scene, Object3DCloneParams t, ToArgs t) => Method Scene t Scene Source #
copy :: (ToArgs Scene, FromJSVal Scene, Object3DCopyParams Scene t, ToArgs t) => Method Scene t Scene Source #
getWorldPosition :: Method Scene Vector3 Vector3 Source #
getWorldQuaternion :: Method Scene Quaternion Quaternion Source #
getWorldScale :: Method Scene Vector3 Vector3 Source #
getWorldDirection :: Method Scene Vector3 Vector3 Source #
localToWorld :: Method Scene Vector3 Vector3 Source #
lookAt :: (ToArgs arg, Triplet arg) => Method Scene arg () Source #
raycast :: Method Scene (Raycaster, JSVal) () Source #
remove :: (ToArgs arg, Object3D arg, FromJSVal Scene) => Method Scene arg Scene Source #
removeFromParent :: Method Scene () Scene Source #
rotateOnAxis :: Method Scene (Vector3, Double) Scene Source #
rotateOnWorldAxis :: Method Scene (Vector3, Double) Scene Source #
rotateX :: Method Scene Double Scene Source #
rotateY :: Method Scene Double Scene Source #
rotateZ :: Method Scene Double Scene Source #
setRotationFromAxisAngle :: Method Scene (Vector3, Double) () Source #
setRotationFromEuler :: Method Scene Euler () Source #
setRotationFromMatrix :: Method Scene Matrix4 () Source #
setRotationFromQuaternion :: Method Scene Quaternion () Source #
toJSON :: Method Scene Object Object Source #
translateOnAxis :: Method Scene (Vector3, Double) Scene Source #
translateX :: Method Scene Double Scene Source #
translateY :: Method Scene Double Scene Source #
translateZ :: Method Scene Double Scene Source #
traverse :: Method Scene Function () Source #
traverseVisible :: Method Scene Function () Source #
traverseAncestors :: Method Scene Function () Source #
updateMatrix :: Method Scene () () Source #
updateMatrixWorld :: Method Scene Bool () Source #
updateWorldMatrix :: Method Scene (Bool, Bool) () Source #
worldToLocal :: Method Scene Vector3 Vector3 Source #