Methods
animations :: Property SpotLight AnimationClip Source #
castShadow :: Property SpotLight Bool Source #
customDepthMaterial :: (Material material, FromJSVal material) => Property SpotLight material Source #
customDistanceMaterial :: (Material material, FromJSVal material) => Property SpotLight material Source #
frustumCulled :: Property SpotLight Bool Source #
id :: ReadOnly SpotLight Int Source #
isObject3D :: ReadOnly SpotLight Bool Source #
layers :: Property SpotLight Layers Source #
matrix :: Property SpotLight Matrix4 Source #
matrixAutoUpdate :: Property SpotLight Bool Source #
matrixWorld :: Property SpotLight Matrix4 Source #
matrixWorldAutoUpdate :: Property SpotLight Bool Source #
matrixWorldNeedsUpdate :: Property SpotLight Bool Source #
modelViewMatrix :: Property SpotLight Matrix4 Source #
name :: Property SpotLight MisoString Source #
normalMatrix :: Property SpotLight Matrix3 Source #
onAfterRender :: Property SpotLight Function Source #
onAfterShadow :: Property SpotLight Function Source #
onBeforeRender :: Property SpotLight Function Source #
onBeforeShadow :: Property SpotLight Function Source #
parent :: (Object3D return, FromJSVal return) => Property SpotLight return Source #
position :: Property SpotLight Vector3 Source #
quaternion :: Property SpotLight Quaternion Source #
receiveShadow :: Property SpotLight Bool Source #
renderOrder :: Property SpotLight Double Source #
rotation :: Property SpotLight Euler Source #
scale :: Property SpotLight Vector3 Source #
up :: Property SpotLight Vector3 Source #
userData :: Property SpotLight Object Source #
uuid :: Property SpotLight MisoString Source #
visible :: Property SpotLight Bool Source #
defaultUp :: Property SpotLight Vector3 Source #
defaultMatrixAutoUpdate :: Property SpotLight Bool Source #
defaultMatrixWorldAutoUpdate :: Property SpotLight Bool Source #
add :: (ToArgs arg, FromJSVal SpotLight, Object3D arg) => Method SpotLight arg SpotLight Source #
applyMatrix4 :: Method SpotLight Matrix4 () Source #
applyQuaternion :: Method SpotLight Quaternion SpotLight Source #
attach :: (FromJSVal SpotLight, ToArgs arg) => Method SpotLight arg SpotLight Source #
clear :: (ToArgs arg, FromJSVal SpotLight) => Method SpotLight arg SpotLight Source #
clone :: (FromJSVal SpotLight, Object3DCloneParams t, ToArgs t) => Method SpotLight t SpotLight Source #
copy :: (ToArgs SpotLight, FromJSVal SpotLight, Object3DCopyParams SpotLight t, ToArgs t) => Method SpotLight t SpotLight Source #
getWorldPosition :: Method SpotLight Vector3 Vector3 Source #
getWorldQuaternion :: Method SpotLight Quaternion Quaternion Source #
getWorldScale :: Method SpotLight Vector3 Vector3 Source #
getWorldDirection :: Method SpotLight Vector3 Vector3 Source #
localToWorld :: Method SpotLight Vector3 Vector3 Source #
lookAt :: (ToArgs arg, Triplet arg) => Method SpotLight arg () Source #
raycast :: Method SpotLight (Raycaster, JSVal) () Source #
remove :: (ToArgs arg, Object3D arg, FromJSVal SpotLight) => Method SpotLight arg SpotLight Source #
removeFromParent :: Method SpotLight () SpotLight Source #
rotateOnAxis :: Method SpotLight (Vector3, Double) SpotLight Source #
rotateOnWorldAxis :: Method SpotLight (Vector3, Double) SpotLight Source #
rotateX :: Method SpotLight Double SpotLight Source #
rotateY :: Method SpotLight Double SpotLight Source #
rotateZ :: Method SpotLight Double SpotLight Source #
setRotationFromAxisAngle :: Method SpotLight (Vector3, Double) () Source #
setRotationFromEuler :: Method SpotLight Euler () Source #
setRotationFromMatrix :: Method SpotLight Matrix4 () Source #
setRotationFromQuaternion :: Method SpotLight Quaternion () Source #
toJSON :: Method SpotLight Object Object Source #
translateOnAxis :: Method SpotLight (Vector3, Double) SpotLight Source #
translateX :: Method SpotLight Double SpotLight Source #
translateY :: Method SpotLight Double SpotLight Source #
translateZ :: Method SpotLight Double SpotLight Source #
traverse :: Method SpotLight Function () Source #
traverseVisible :: Method SpotLight Function () Source #
traverseAncestors :: Method SpotLight Function () Source #
updateMatrix :: Method SpotLight () () Source #
updateMatrixWorld :: Method SpotLight Bool () Source #
updateWorldMatrix :: Method SpotLight (Bool, Bool) () Source #
worldToLocal :: Method SpotLight Vector3 Vector3 Source #