three
Safe HaskellNone
LanguageHaskell2010

THREE.SpriteMaterial

Synopsis

Types

newtype SpriteMaterial Source #

Constructors

SpriteMaterial 

Instances

Instances details
FromJSVal SpriteMaterial Source # 
Instance details

Defined in THREE.SpriteMaterial

ToArgs SpriteMaterial Source # 
Instance details

Defined in THREE.SpriteMaterial

ToJSVal SpriteMaterial Source # 
Instance details

Defined in THREE.SpriteMaterial

ToObject SpriteMaterial Source # 
Instance details

Defined in THREE.SpriteMaterial

EventDispatcher SpriteMaterial Source # 
Instance details

Defined in THREE.SpriteMaterial

Material SpriteMaterial Source # 
Instance details

Defined in THREE.SpriteMaterial

Methods

type_ :: ReadOnly SpriteMaterial MisoString Source #

uuid :: ReadOnly SpriteMaterial MisoString Source #

isMaterial :: ReadOnly SpriteMaterial Bool Source #

alphaHash :: Property SpriteMaterial Bool Source #

alphaTest :: Property SpriteMaterial Double Source #

alphaToCoverage :: Property SpriteMaterial Bool Source #

blendAlpha :: Property SpriteMaterial Double Source #

blendColor :: Property SpriteMaterial Color Source #

blendDst :: Property SpriteMaterial (Maybe DestinationFactors) Source #

blendDstAlpha :: Property SpriteMaterial (Maybe DestinationFactors) Source #

blendEquation :: Property SpriteMaterial BlendingEquations Source #

blendEquationAlpha :: Property SpriteMaterial (Maybe BlendingEquations) Source #

blending :: Property SpriteMaterial (Maybe BlendingMode) Source #

blendSrc :: Property SpriteMaterial SourceFactors Source #

blendSrcAlpha :: Property SpriteMaterial (Maybe SourceFactors) Source #

clipIntersection :: Property SpriteMaterial Bool Source #

clippingPlanes :: Property SpriteMaterial (Maybe [Plane]) Source #

clipShadows :: Property SpriteMaterial Bool Source #

colorWrite :: Property SpriteMaterial Bool Source #

defines :: Property SpriteMaterial (Maybe Object) Source #

depthFunc :: Property SpriteMaterial DepthMode Source #

depthTest :: Property SpriteMaterial Bool Source #

depthWrite :: Property SpriteMaterial Bool Source #

forceSinglePass :: Property SpriteMaterial Bool Source #

stencilWrite :: Property SpriteMaterial Bool Source #

stencilWriteMask :: Property SpriteMaterial Int Source #

stencilFunc :: Property SpriteMaterial StencilFunctions Source #

stencilRef :: Property SpriteMaterial Int Source #

stencilFuncMask :: Property SpriteMaterial Int Source #

stencilFail :: Property SpriteMaterial StencilOperations Source #

stencilZFail :: Property SpriteMaterial StencilOperations Source #

stencilZPass :: Property SpriteMaterial StencilOperations Source #

id :: Property SpriteMaterial Int Source #

name :: Property SpriteMaterial MisoString Source #

needsUpdate :: Property SpriteMaterial Bool Source #

opacity :: Property SpriteMaterial Double Source #

polygonOffset :: Property SpriteMaterial Bool Source #

polygonOffsetFactor :: Property SpriteMaterial Int Source #

polygonOffsetUnits :: Property SpriteMaterial Int Source #

precision :: Property SpriteMaterial (Maybe MisoString) Source #

premultipliedAlpha :: Property SpriteMaterial Bool Source #

dithering :: Property SpriteMaterial Bool Source #

shadowSide :: Property SpriteMaterial Side Source #

side :: Property SpriteMaterial Side Source #

toneMapped :: Property SpriteMaterial Bool Source #

transparent :: Property SpriteMaterial Bool Source #

version :: Property SpriteMaterial Int Source #

vertexColors :: Property SpriteMaterial Bool Source #

visible :: Property SpriteMaterial Bool Source #

userData :: Property SpriteMaterial Object Source #

clone :: Method SpriteMaterial () SpriteMaterial Source #

copy :: Method SpriteMaterial SpriteMaterial SpriteMaterial Source #

dispose :: Method SpriteMaterial () () Source #

customProgramCacheKey :: Method SpriteMaterial () MisoString Source #

setValues :: Method SpriteMaterial Object () Source #

toJSON :: Method SpriteMaterial Object Object Source #

Constructors

Properties

alphaMap :: (TextureClass texture, FromJSVal texture) => Property SpriteMaterial (Maybe texture) Source #

map :: (TextureClass texture, FromJSVal texture) => Property SpriteMaterial (Maybe texture) Source #